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Production method

CGI & Photoreal Visualisation

Photoreal product worlds without a camera

CGI lets us build product worlds that would be impossible, unsafe, or prohibitively slow to shoot for real. We model to the physical product, light it like a studio, and hold every render to a photoreal standard. Done right, no one can tell where the camera would have been.

When this applies

When the hero shot needs an environment, scale, or level of control a live shoot cannot give — or when the physical product is not ready yet.

The steps

  1. 01

    Reference & modelling

    We build the 3D model from the real product and its specifications, matching proportion, material, and finish exactly.

  2. 02

    Look development

    Materials, lighting, and camera are developed until the render behaves like the real object under real light.

  3. 03

    Scene & animation

    The product is placed in its world and moved with intent — every frame serves the story, not the software.

  4. 04

    Render & compositing

    High-resolution renders are composited, graded, and finished to sit beside live footage without giving themselves away.

Artefacts you'll receive

  • Approved 3D product model
  • Look-development frames
  • Photoreal still renders
  • Final CGI film master
  • Source files and asset library

In practice

For Christian Provenzano Parfums, we built a CGI film that set the perfumer's craft against a photoreal Colosseum.

Want this applied to your work?